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July 11, 2011

Why, how, and when to jump on the mobile app bandwagon

by Josh Bernoff

Mobile hype has reached a feverish level. There appear to be two poles: "You have to do mobile!" and "Mobile is just a fad." But smartphones are certainly no fad. Forrester forecasts 100 million smart phones in the US by the end of 2011; worldwide Google activates 400,000 Android devices a day.

What's different here for marketers is not just mobile devices, but the context-based experiences they deliver -- as described in Julie Ask's just-released report "The Future Of Mobile Is User Context." 

Too many apps built today treat the smart phone as a little PC. That's the wrong way to think about it. Mobile experiences make up for their interface limitations with knowledge. When a phone knows where you are, what you're doing, your identity and history, and even potentially your attitudes -- based on what you've done in the past year and the past five minutes -- it can help predict and deliver what you want right now. This is the context that makes mobile devices more intimate and completely different from traditional Web experiences.

Jump ahead a few years. Based on our interviews with device manufacturers, it has come clear that what's in today's iPhone or Android phone -- GPS, accelerometers and compasses to detect orientation, high-res displays -- will be in everybody's phones very soon. The advanced phones will know if you're indoors, what other connected devices are nearby, and (with dual cameras now coming) what your surroundings are like in three dimensions. Combined with interface improvements based on voice and gesture, these advances will make smart mobile devices even smarter about what you want -- a development marketers must anticipate.

Mobile context
 Rather than chase this technology, marketers should build a roadmap to integrate with it in four stages.

1. Master the basics. Half the companies we interviewed for the report haven't gotten beyond the "help you find the nearest store" type apps. If you've got products or services to deliver, build up the data around those items to make it easier to deliver them based on context.

2. Layer in intelligence. Use data and context to create more engaging experiences, like reminding you when a flight is late and suggesting things to do while you wait.

3. Break from PC contexts. Create experiences that are distinctly un-Weblike, based on knowledge of who the customer is, her history, and her complete context (like who else is with her right now).

4. Embrace motion as a control mechanism. The most engaging apps right now respond to actions like shaking and bumping phones. What's the appropriate action for your customer?

Where you are on this path depends on your company. If you're competing by differentiating, have retail locations, or work in mobile-forward industries like gaming and media, you must move aggressively to deliver these new levels of mobile experience -- your customers will demand it, and your competitors are already working to deliver it. If you compete based on cost in a slower-moving industry like insurance or business services, start with stage 1 and know where you're headed. Focus on your consumers' pain points and behavior, not just on what information you can fling into a mobile app. But failing to get on this path -- or failing to notice it at all -- is a big mistakes right now. Mobile is the future of interactivity -- you'd better prepare for the future of mobile.

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Comments

JB

This is just creepy. I don't want my phone, or for that matter any other device, to "knows where you are, what you're doing, your identity and history, and even potentially your attitudes -- based on what you've done in the past year and the past five minutes" - and I certainly wouldn't want marketers to know that information either!

ray ban sunglasses

The most engaging apps right now respond to actions like shaking and bumping phones. What's the appropriate action for your customer?

Sue

App developers face the prospect of having to code for so many different platforms, it's a nightmare - symbian, iOS, W7 and android, and there are more.

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